Saturday, April 30, 2011

Leadership Insights: Process or Outcome, Design with Intent

As a leadership team, we spent a few minutes watch and discussing this video about Kenyon College swim coach Jim Steen and this streak. Steen coached Kenyon to 31 consecutive Division III National Titles, a streak that was snapped just this year.

While the story of the swim team itself is amazing, the wisdom that guides the team and Steen offers many insights for leadership and schools.

  1. Focus on the Process not the Outcome
  2. Be Preoccupied with Being Successful
  3. Design with Intent
  4. The Same Path Leads to Stagnation
  5. Imagination is More Important than Hard Work

Focus on the Process not the Outcome

It is ironic that I write these words on the day of the ACT, but I firmly believe that schools and communities that have the heart will turn their focus away from these outcomes and pour their energy into the process of learning.

Be Preoccupied with Being Successful

It seems Steen would have been preoccupied with winning given the 31 years of just that. Nope. The focus was on their definition of success. What is our definition of success not only for a score or national label but for the whole child, for life? How are we developing tunnel vision action for that locally defined, globally informed definition of success?

Design with Intent

A subtle point in the video but one that is worth noting is how they placed the 31 trophies. Instead of randomly placing them or using a predefined expectation of placing them all together to showcase the achievement, Steen designed with intent. He had them spread out in strategic locations to eliminate pressure while maintaining focus. How often do we design with intent in schools? Sure, the main pieces of schools are at least thought about, but what about the various nooks and crannies of schools? What about surfaces, hallways, stairs, and more? Are we designing every facet of our schools with intent?

The Same Path Leads to Stagnation

It is easy to rest upon what works. It is easy to be caught up in one’s own success. More and more, I am coming to realize that true leaders, real innovators, see the same and common paths as points of stagnation and inevitable regression. Steen talks about how he never travels the same way when he takes a trip and this is a metaphor for his philosophy. This is a powerful thought and one that makes me wonder how many paths we continue to travel each and every day in education. What are the points of stagnation in our organizations? Where are the different paths that would enlighten us? In many ways, it speaks directly to focusing on the process and being preoccupied with being successful. If you aren’t, you’ll take the path of least resistance that gives you the same answer, the known answer.

It reminds me of my favorite quote from Walt Disney: “Around here, however, we don’t look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we’re curious…and curiosity keeps leading us down new paths.”

Imagination is more Important than Hard Work

As a leader, what do you see when you walk around the school? I fear that educators and students are being asked to work harder and harder not innovative, think deeply, and act boldly. How can we renew the spirit of the natural learning, creating, and curiosity? I also wonder about leaders. What are we challenging our leaders to do: work harder or innovative more?

Organizations focused on an outcome with a preoccupation of winning “The Race” are destined to travel the same path over and over that leads to harder work. With that, we kill the human spirit. We kill natural learning. We kill innovations.

No related posts.

Great video by the NCAA about coach Jim Steen and his program at Kenyon College. Being a former coach, I appreciate his words of advice. He has enjoyed the success in men's and woman's programs. He holds the two longest streaks for National Championships in NCAA history. He must be a great mentor as well since both of his streaks were broken by a former student of his own. Coach Steen not only is successful, but he has provided a model that proves successful for others in his sport.

Thanks to Ryan Bretag for posting this video and his comments above. Ryan has boiled down the essence of the video into a few words above. Thank you to Ryan for posting and sharing.

This post and video makes me want to evaluate myself, my school and my program. The key points all seem simple and very down to earth. Programs and school do not need complicated and whole sale changes, we need leaders such as Jim and Ryan.

To many times in education, we here "that is the way we have always done it", Coach Steen warns about utilizing the same path always leads to stagnation. Do you work with individuals who continue to follow the same path each year? Tried and true methods are good but don't we need to be continually improving. Our students are changing, we need to challenge ourselves to continue to meet their needs.

I know teachers and students at my school work extremely hard to be successful. Do we have to work so hard or is there a more effective way of achieving our goals and objectives? Does holding on the "old" create more work for all parties involved?

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Monday, April 25, 2011

How to use your calipers

Media_httpwwwladyadan_qxnne

Great explanation on how to utilize a digital caliper

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MightyOhm » Blog Archive » Announcing the “Soldering is Easy” Complete Comic Book!

Announcing the “Soldering is Easy” Complete Comic Book!

April 11th, 2011 by Jeff

Soldering is Easy

Do you want to learn how to solder?  Do you want to make really cool things?  Do you want to teach other people how to solder (and make cool things too)?

I’m happy to announce the release of Soldering is Easy, a comic book that will teach anyone the basics of soldering.

This seven page comic book explains in detail and with pictures how to make a good solder connection.  It also teaches you all the other bits and pieces of knowledge  that you need to successfully solder together an electronic kit, even if you’ve never soldered before!

I worked with Mitch Altman (@maltman23) and Andie Nordgren to create this revised and extended version of the wildly popular one page handout that Mitch and Andie created in 2010.

The comic (and lots more cool stuff!) will be included in a book that Mitch and I are writing about How to Make Cool Things with Microcontrollers (For People Who Know Nothing). It will be published by No Starch Press later this year.

Here’s a sample page (click for a bigger version):

The original one page handout has been translated into lots of languages!  You can see a few of the existing translations on Mitch’s site.   We would love for people to translate the full comic book as well.  If you create a translation, please post a comment here and I’ll link to it!

The comic is released under a Creative Commons license (Attribution-ShareAlike), so you are free to teach with it, color it, modify it, share it with your friends, translate it, and basically do whatever you like with it!

English:

The complete comic book is available for download here:

“Soldering is Easy” Comic Book (PDF)

We also have some other versions of the comic available:

High resolution images of both versions of the comic are also available on Flickr:

Soldering comic book

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Physical Computing at ITP | Policy / Cleanup

If you're taking a physical computing class this semester, or if you're planning a physical computing project for your thesis or another class, you need to sign up for TWO DAYS of shop cleanup during the semester. This means you're expected to show up half an hour before shop closing time, and see to it that the shop is clean and neat.

Anyone in the shop who's working at closing time should help, so don't do it alone. Ask your fellow classmates in the shop for assistance. If you're there at closing time, help out, even if you're not on clean-up duty that night.

If the shop is left a mess, it will be closed until it is cleaned.

Anyone using the shop for any project this semester is expected to sign up for cleanup.

Power tool area

  • Sweep / vacuum all surfaces, including
    • the power tools - don't leave a layer of dust on them
    • table tops
    • behind power tool tables
  • Make sure the lab assistants shut off power tools
  • Put all hand power tools in Equipment Room
  • Throw away all trash
  • Sweep floor
  • Close cabinets
  • Close doors to power tool shop

Main Shop area

IF THERE ARE STILL PEOPLE WORKING AFTER YOU LEAVE:

  • Clean up as much as possible
  • Get all the names and email addresses of people still working
  • Email those names to itp.helpdesk@nyu.edu and tom.igoe@nyu.edu
  • Inform those people that they should clean up the rest of the shop
  • Show them where this checklist is

IF YOU ARE THE LAST PERSON (or people) HERE:

  • Do everything on this checklist;
  • even if it is not your day to clean up.
  • even if you didn't make the mess.

Clean up policy. I need to instill this in my team and myself.

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RoboZZle online puzzle game

Simple programming of an online robot.

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IncrediBots • IncrediBots

Have a little fun building Incredibots

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Nuts, Bolts & Thingamajigs Foundation - Video on Advances in Metal fabrication

How are things made? Fabrication methods demonstrated and explained.

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Power Tool Institute - Home

Check out this website I found at powertoolinstitute.com

Great resource site on Powertool safety with videos and educational materials.

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Wednesday, April 20, 2011

Design Thinking for Educators

Process

DISCOVERY

I have a challenge.
How do I approach it?

Discovery builds a solid foundation for ideas.
Creating meaningful solutions for people begins with a deep understanding for their needs. Discovery means opening up to new opportunities, and getting inspired for new ideas.

INTERPRETATION

I learned something.
How do I interpret it?

Interpretation transforms stories to meaningful insights. Observations, field visits, or just a simple conversation can be great inspiration—but finding meaning in that and turning it into actionable opportunities for design is not an easy task. It involves storytelling, sorting and condensing thoughts, until a compelling point of view and clear direction for ideation emerge.

IDEATION

I see an opportunity.
What do I create?

Ideation means generating lots of ideas. Brainstorming encourages expansive thinking without constraints. Often it’s the wild ideas that spark the thought for something visionary. With careful preparation and a set of rules to follow, a brainstorm session can yield hundreds of fresh ideas.

EXPERIMENTATION

I have an idea.
How do I build it?

Experimentation brings ideas to life. Building prototypes means making ideas tangible, learning while building them, and sharing them with other people. Even early and rough prototypes can evoke a direct response and help learn how to further improve and refine an idea.

EVOLUTION

I tried something.
How do I evolve it?

Evolution is the development of a concept over time. It involves planning next steps, communicating the idea to people who can help realize it, and documenting the process. Change often happens
over time, and reminders of even subtle signs of progress are important.

The design process is what puts Design Thinking into action. It’s a structured approach to generating and developing ideas.

The Design Thinking Toolkit for Educators, available as a free download here, provides guidance through the five phases of the design process. It outlines a sequence of steps that leads from defining a challenge to building a solution. The toolkit offers a variety of instructional methods to choose from, including concise explanations, useful suggestions and tips.

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Columnists 04-15-2011 :: AmericanWay

Aye, Robot

by Cathy Booth Thomas
Image about Columnists 04-15-2011
MULTITASKING: Science meets sports in this robotic competition for high schoolers.

Five minutes into John Sperry’s high school robotics class, I realize I’m out of my depth intellectually — and they haven’t even started talking mechanics or physics yet. Juliette Heyman, a 17-year-old junior, is standing in front of the class, writing down strategies for winning this year’s FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition as classmates lob ideas at her. “How about blocking lanes?” one student offers. Juliette writes it down. “Can you descore?” asks another. Scribble, scribble. Shove a robot against a wall? Impede its visibility? How about two runner robots clearing the way for a scoring robot? What about strategic alliances? Soon, they’re talking deliverables and deadlines. On Monday, there will be a quiz on the 70-plus-page contest rules.

It’s a Sunday at Anderson High School in Austin, Texas, and the room is packed with teenagers, ages 14 to 18, who are surprisingly wide awake and engaged. It’s day two of Anderson High’s six-week crunch to get a robot built for the 20th season of robot madness ending with the FIRST Championship, to be held in St. Louis from April 27 to 30.

“Every spring, I live robotics,” says Caroline Moy, part of the team’s leadership (along with Nate McLauchlin), whose dad has been known to beg her to leave school at 10 p.m., after a 15-hour day. In January, the Anderson team and about 50,000 other robot maniacs tuned in to hear Segway inventor Dean Kamen and Will.i.am of the Black Eyed Peas announce this year’s challenge: a robotic game called Logo Motion, involving six teams competing on a 27-foot-by-54-foot field. Each team’s robot must earn points by hanging pieces shaped like a triangle, a circle or a square on a rack. (Bonus points if the robot’s minibots can climb a 9-foot tower in the last 10 seconds.) “It’s not just about building a robot. It’s ‘How can we design the robot correctly so it can accomplish the task?’ ” explains Matt Carroll, 16.

The robotics competition is only part of the FIRST Championship, the NBA Finals of science and technology for students competing for awards, trophies and medallions. High schoolers are eligible to apply for scholarships totaling more than $14 million. Corporate mentors from Microsoft to NASA are on hand to help the nearly 2,000 teams (50,000-plus contestants) win the show. And it is a show, make no mistake. There are amped-up teens, cheerleaders, bands, DJs and awards. It’s how Kamen envisioned FIRST back in 1989, when he realized the United States was falling behind in science and engineering. He deliberately picked the sports model, setting up double-elimination tournaments, bringing in the hoopla of sports to show that science and technology don’t have to be boring. Last year, 10,000 students from 30 countries and 10,000 volunteers took over Atlanta’s Georgia Dome.

Kamen made millions on medical devices and the Segway. Eager to give back, he created the SEE (Science Enrichment Encounters) Science Center, a “little science museum” next to his business, DEKA Research & Development, in Manchester, N.H. One Saturday, he says, he walked into a mob of shrieking kids and parents and asked a student to name a famous scientist, engineer or inventor. “He looked at me with a blank stare. So I asked the next kid, the next kid … and I realized that all these kids are in this science center wearing Celtics T-shirts and Bruins T-shirts and Patriots sweatshirts,” he says. Then he asked the parents. Finally, one said, “Well, Einstein, but I think he’s dead.”

“All of a sudden, it hit me like a ton of bricks. In a free country, in a free culture, you get what you celebrate,” he says. Kids see sports and music figures making it big, so that’s whom they emulate — even if their chances of breaking through are minimal.

At Anderson High today, however, 35 teenagers are getting into Kamen’s dream with the help of mentor David Yanoshak, an engineer at Texas Instruments, and adviser Sperry. Matt Carroll and Trent Pokorny, both 16, are unloading boxes of robot parts with 14-year-old Casey Aldridge. They have just six weeks to build a robot for regionals in hopes of making the FIRST national competition. “This is what we call our kitbot,” Matt explains. “They give us a basic robotics platform to start out with, so there are different iterations of the kitbot we can make.”

“ ‘Iterations,’ huh? You sure you’re 16?” I ask Matt.

“I picked it up around here. If the robot doesn’t work, you iterate it,” he says, nonchalantly.

FIRST has paid off for Anderson. Of the 30 seniors on past robot teams, more than 76 percent are studying science, technology, engineering or math in college. A new class of freshmen is eager to follow. “We put in a 14-hour day yesterday. Our turnout is great, more than 30 kids. On a Sunday,” Sperry says.

Point made.





Share Your Comments

Way to Go AusTIN Cans.

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Dr. Mariappan Jawaharlal: The Fourth 'R'

Would you consider any of the following fun to learn?

  • The formula for the circumference of a circle
  • Finding the slope of a line
  • Determining the coefficient of static friction between two materials
  • Finding the instantaneous velocity of a moving object
  • Physical meaning behind Newton's laws


Most people consider these as boring things that would only interest a nerd. What if I told you students of all ages from third grade to college are excited about learning hard core science and math? Unbelievable, but true, thanks to robotics. Robotics is an exciting field. It fascinates and engages people of all ages. It is truly a multidisciplinary area which combines mechanical, electrical, electronics and control engineering and computer science. Robotics is being increasingly considered as the Fourth essential "R" after the 3 Rs: Reading, Writing and Arithmetic. In this competitive world, STEM education defines the underpinning of an advanced society. U.S. students have been consistently performing low in STEM education and one way to make STEM education engaging and meaningful is to use Robotics as the basic platform because all major STEM concepts can be taught through robotics.

What is interesting is the fact that even though robots are complex machines, today's technology makes it possible for even children to design, build and program robots. Building robots makes learning engaging, fun and meaningful. It provides a highly practical, hands-on experience. It helps to develop much needed critical thinking skills and problem solving strategies. Building robots help to understand abstract concepts in math and science. Robotics gives meaning to formulas and laws that students usually memorize without any understanding.

When working with robotics, students are immersed in the experience. Real learning occurs when learners are immersed in an activity, required to perform, and take corrective actions. Learner engagement, satisfaction, knowledge retention and competency mastery are achieved when students are involved and led through a guided discovery process rather than being "told" how to get the right answers. With robotics students learn difficult STEM concepts without realizing that they are intensively engaged in the learning process. Learning becomes a natural, fun process.

There have been many successful initiatives such as First Lego League, VEX Robotics World Championship and FIRST Robotics in the past decade. In order to make a real difference, robotics should be taught as a subject starting from third grade onwards. National Robotic week is celebrated from April 9-17, 2011. Celebrate this week to inspire students of all ages to pursue careers in STEM areas.

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Treat Math and Science stars like Sports Stars

Let's Treat Our Math and Science Stars Like Sports Stars

Posted: 04/20/11 02:25 PM ET


2011-04-19-CheesyPoofsVEX2011.jpg
Team 254 "The Cheesy Poofs" from Bellarmine College Prep in San Jose, Calif. received the High School Excellence Award at the 2011 VEX Robotics Competition World Championships. Photo credit: Steven Rainwater


Last year the young winners of the FIRST (For Inspiration and Recognition in Science and Technology) Robotics Championship went to the White House and shook President Obama's hand -- just like the winners of the NCAA basketball tournament do. We should make a practice of giving our math and science stars the same level of recognition we award our sports stars. It could be a key component of attracting students to the sciences and graduating the kind of talented adults companies around the world want to hire.

I saw why this past week at the VEX Robotics Championships in Orlando. Both VEX and FIRST do something you might not expect of a robotics contest: they cultivate teamwork and the kind of social skills that turn smart kids into bona fide leaders. The only difference between robotics stars and sports stars, it turns out, is that the careers of robotics champions don't have a shelf life.

The secret sauce of robotics competitions -- VEX and FIRST are just two of several in the U.S. -- is relevance. The teams are given a real-world goal: to raise money and build a robot of their own design that can go head to head with other teams' robots to complete a series of complicated tasks. It's hands-on, project-based learning, which is precisely the kind of approach that transforms math and science from intimidating subjects to engaging fun.

What's more is that in an increasingly virtual world, robotics contests force kids to work together face to face and develop the kind of communications skills that will serve them well throughout their lives. When companies like Lockheed Martin are weeding through 1,000 resumes for a single opening, it's the candidate who can make presentations to management who gets the job offer.

Kids dream of being sports heroes; organizations like VEX and FIRST are giving them reasons to dream of being science and technology leaders. Competition and recognition might be exactly what kids need to feel that pull to exercise -- their minds.

This past weekend, Westlake High School Robotics competed at BEST World Championships at the VEX World Championships. Many of the teams competing there compete in FIRST robotics as well along with us.

Cheesy Poofs, Thunderchickens, AusTIN Cans, Simbotics, LASA, DiscoBots and RoboWranglers are ones that come to mind right off hand. All of these teams have inspired me as an educator and robotics coach. Each of these teams competes on a very high level and have for many years.

I coach high school athletics for 17 years and enjoyed each of those years. Many of these included coaching multiple sports at the middle school as well as junior varsity and varsity levels. As I enjoy watching the Spurs in a playoff basketball game tonight, I watch and listen to the excitement of the fans at the arena. This past weekend at ESPN Wide World of Sports complex, I experienced the same excitement as teams from all over the world competed at the VEX World and BEST World Championships.

Each time I go to a contest, I am amazed at the robots that are present at these contests. Students work along professional coaches (mentors) to evaluate, prototype and build a robot to meet the requirements of the contest.

Students take away more than just participating in a contest. The robot and competition is the hook to get them excited but there is more important aspects to these contests. Students get excited at these contests as an athletic event but they also get to experience the same thrill of excitement and agony of defeat as Wide World of Sports said for so many years on the commercials. The air eventually leaks out of the ball for nearly all athletes, but the students on these teams are in this for life. NO EXPIRATION DATE on their participation in related activities.

Students work together hand in hand with each other to solve the problems with the assistance of professional mentors to guide them along the way. Students learn from professionals how to problem solve and communicate with each other.

As the article says " Competition and recognition might be exactly what kids need to feel that pull to exercise -- their minds."

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Saturday, April 16, 2011

Semifinals

Great day for Chap Robotics.  We advanced to the final eight teams out of the 24 who qualified for BEST World Championships. These 24 qualified by winning their local hub and then their regional/state contest. Approximately 800 teams competed this year. Westlake finished in the top 1% of robots in the contest World wide.

We also won third in the Most Robust Robot award.

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Semifinal one

2112 points by robert and grant.

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Match 6 - last match - great job

90 packaged, 26 delivered.
Finished preliminaries in fourth place.

Semifinals here we come

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Match 5 - another good round

79 gadgets packaged , 22 delivered, 1 cone by Claude and Aaron. Pits up in 4th place

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Lunch is over, starting again in 4th place

Match 2 and 3 results of Chaps at Best World Champs

Round 2

74 gadgets packaged, 27 delivered, 2 cones.   1856 points

Round 3

87 gadgets packaged, 30 delivered, 1 cones.   2026 points

Two good rounds in a row. Strategy still working.

Moved to seventh place.

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Match 2 results - 3340 points after 2 matches

Score 68 gadgets.

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First match results, 2116 points

Competed in first round of the day. Scored 87 gadgets, 1 cone, 1 egg. Great job by Claude and Grant

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Monday, April 11, 2011

Seth's Blog: How to fail -

« The free market | Blog Home

How to fail

There are some significant misunderstandings about failure. A common one, similar to one we seem to have about death, is that if you don't plan for it, it won't happen.

All of us fail. Successful people fail often, and, worth noting, learn more from that failure than everyone else.

Two habits that don't help:

  • Getting good at avoiding blame and casting doubt
  • Not signing up for visible and important projects

While it may seem like these two choices increase your chances for survival or even promotion, in fact they merely insulate you from worthwhile failures.

I think it's worth noting that my definition of failure does not include being unlucky enough to be involved in a project where random external events kept you from succeeding. That's the cost of showing up, not the definition of failure.

Identifying these random events, of course, is part of the art of doing ever better. Many of the things we'd like to blame as being out of our control are in fact avoidable or can be planned around.

Here are six random ideas that will help you fail better, more often and with an inevitably positive upside:

  1. Whenever possible, take on specific projects.
  2. Make detailed promises about what success looks like and when it will occur.
  3. Engage others in your projects. If you fail, they should be involved and know that they will fail with you.
  4. Be really clear about what the true risks are. Ignore the vivid, unlikely and ultimately non-fatal risks that take so much of our focus away.
  5. Concentrate your energy and will on the elements of the project that you have influence on, ignore external events that you can't avoid or change.
  6. When you fail (and you will) be clear about it, call it by name and outline specifically what you learned so you won't make the same mistake twice. People who blame others for failure will never be good at failing, because they've never done it.

If that list frightened you, you might be getting to the nub of the matter. If that list feels like the sort of thing you'd like your freelancers, employees or even bosses to adopt, then perhaps it's resonating as a plan going forward for you.

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Posted by Seth Godin on April 11, 2011 | Permalink

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Failure! How many times have I failed.

I have a poster my Aunt Kaki painted me when I was younger. It says "I am not judged by the number of times I fail but by the number of times I succeed and The number of times I succeed is in direct proportion to the number of times I can fail." I read this poster over and over everyday as I was growing up. Failure is not something we should avoid, it something we need to embrace and prepare for.

As Seth's says above, "We all fail, all of us." I am reminded of a slogan from IDEO team that has the motto of " Fail often to succeed sooner. " Failures leads us to growth if we take the opportunity to evaluate it and learn from it. It was redirect the failure to others, then we have failed at failing since we are not learning to evaluate ourselves and improve.

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Friday, April 8, 2011

Lifelong Kindergarten Design, Play, Share, Learn - Sounds like a great day to me!

Innovation in K12 Education: Project Based Learning and Play


Mitch Resnik on “Lifelong Kindergarten: Design, Play, Share, Learn” at Stanford. Mitch, in a recent article in Edutopia points out:

If this approach is so well aligned with current societal needs, why do we so rarely support it in classrooms? One reason is that our society and our educational system don’t place enough value on creative thinking.

Another reason is a lack of appropriate media and technologies: Wooden blocks and finger paint are great for learning kindergarten concepts (such as numbers, shapes, sizes, and colors). But as children get older, they want and need to work on more advanced projects and learn more advanced concepts. To do that, they need different types of tools, media, and materials.
This is where I believe digital technologies can play their most important role. If properly designed and used, new technologies can extend the kindergarten approach, allowing “students” of all ages to continue learning in the kindergarten style and, in the process, to keep growing as creative thinkers.

In my research group at the Media Lab at the Massachusetts Institute of Technology, we’ve been developing new technologies specifically to support the kindergarten approach to learning. For example, we’ve collaborated with the Lego Group since 1985 on a collection of robotics construction kits that enable children to imagine and create interactive inventions in the same spirit as kindergartners build towers with blocks.

if you have not had a chance to read about Mitch Resnik, give this article a read for a starter and continue to seek out his research and findings.
Students want to use things in class to learn as well as express themselves. To many times, we as teachers think we know what is best for them, but the students coming to us are different. They interact continually, all day and on multiple levels. As teachers, we need to welcome back the days of kindergarten and learn to play again.

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Artistic Representation of my life.

Artistic Representation of my life.
From: coachnorm, 14 minutes ago



My artistic representation for Educational Environments Grad School class at Texas State University

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